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 Hard work and friendship (Open)

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Velvet
Seasoned Member
Seasoned Member
Velvet


Posts : 873
Join date : 2014-11-10
Age : 24
Location : Novhere and Eferyvhere!

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PostSubject: Re: Hard work and friendship (Open)   Hard work and friendship (Open) - Page 2 I_icon_minitimeMarch 19th 2016, 5:04 pm

((OOC: Hmmm, what seems to be the biggest problem here? As for an explanation for how Lunartic is able to form a cage, it's mainly because he can simply arrange his chains in a cage like formation. His Crimson blade ability would easily slice through flesh and bone but concrete and steel would be able to easily withstand it. The only thing that I could really see posing a problem would be Lunartic's chain withstanding Josh's strikes. I really don't want to argue with you however so do you mind if this was discussed with Mods that could argue for me. I know that arguing with superiors isn't allowed on the site. If I had to choose people for my defense, I would suggest Arc since he was the one who approved Lunartic and Sov since he has more experience with fight threads than I do.))
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LeolaniLiaMay
Admin
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LeolaniLiaMay


Posts : 12643
Join date : 2014-04-20

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PostSubject: Re: Hard work and friendship (Open)   Hard work and friendship (Open) - Page 2 I_icon_minitimeMarch 19th 2016, 5:52 pm

OOC:

Velv, the ability is too overpowered for a Dark Weapon, it is as simple as that. Additionally, a base weapon cannot create multiple instances of themselves, such as blades. They have to be leveled for that.

Sweetheart, looking over his CS again, I'm sorry to say that I'm going to have to tear it apart, a bit.
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Velvet
Seasoned Member
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Velvet


Posts : 873
Join date : 2014-11-10
Age : 24
Location : Novhere and Eferyvhere!

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PostSubject: Re: Hard work and friendship (Open)   Hard work and friendship (Open) - Page 2 I_icon_minitimeMarch 19th 2016, 6:07 pm

((OOC: It's ok Lani, I completely understand. Nobody would like an overpowered character anyways.))
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PostSubject: Re: Hard work and friendship (Open)   Hard work and friendship (Open) - Page 2 I_icon_minitime

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