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 Katrina (Done)

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QueenOfTheFallVegetable
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QueenOfTheFallVegetable


Posts : 1663
Join date : 2013-08-15
Age : 27
Location : Probably sleeping.

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PostSubject: Katrina (Done)   Katrina (Done) I_icon_minitimeMarch 24th 2016, 10:09 pm

Katrina (Done) SsFVCKk

Katrina Ferguson

Gender/Sex: Female

Age: 19

Meisters:
Current
None
Former
Jacques Greyson (Deceased)

Weapon Form:
Katrina (Done) 69Tjl7r
Katrina's weapon form is known in record books as "The Ball and Chain". Katrina transforms, most often, into a shackle with a thick chain that connects to an iron ball. This form can feature slight variations, depending on Katrina's preference. These variations, which Katrina may pick at will, are: the metal ball being spiked, two metal balls and no shackle, or two shackles and no metal ball. The ball itself can vary in size, again, depending on the preference of Katrina at the time. This form has proved useful for Katrina at times, even without a meister. This is because her partial transformation allows her to replace her hand or foot with the metal ball, as well as letting her optionally turn her lower arm or leg into a length of chain for swinging the ball around. In both partial and full transformations, the length of her chain can be extended or shortened at will without transforming back into her human form.

Love Interest: Often her meister.

Orientation: Sexually? Pan-sexual. Romantically? Unclear.

Appearance: Katrina stands at about 5'6" and weighs around 130 lbs. Her most notable feature is probably her cat-like yellow eyes. Her hair is a grassy green color, hanging in a messy mop all the way to her knees. Her face usually bears an amused grin, especially when she's in danger. She tends to leave her hair down most days. Sometimes Katrina has a hard time sleeping, and as a result her eyes occasionally show dark bags. She often appears fidgety, and isn't often seen sitting still. Her favorite things to wear tend to be long sweaters the can wear without pants or nothing (If she can get away with it).

Personality: Whoever Katrina was before she met Jacques, that girl is forever lost. During her time at the side of the Kishin Egg, something changed inside the young girl. It wasn't madness, her wavelength assures this. No, she is truly and completely a different person from the small and shy child that fled the DWMA so long ago. The Katrina of today? She's what emerged from the girl's efforts to cope with her situation.

If there's one word that describes Katrina, it's "unpredictable". Because Katrina's demeanor rarely changes from her default bubbly act, it's hard to tell if she's approaching you because she wants a hug or she wants to break your spine. Her actions often seem to hold no purpose, and take place at random times. She may just start climbing the side of a building with no warning because it seemed fun at the time. Being viewed as weird or crazy doesn't seem to faze her either, and she'll often shrug the opinions of others off. She almost always seems happy and bubbly, refusing to stay still. If Katrina is forced to stay still for extended periods of time, she'll often become agitated and hostile. Not to say that Katrina isn't normally violent... She is.

Katrina also has a small tendency to pick someone, often her meister, and follow them like a lost puppy. She treats this person as more of a "master" or a relationship partner than an actual friend. With this person she's clingy, obsessive, and often possessive as well. It's often the only person she'll listen to, though she's still not guaranteed to co-operate 100% of the time.

History: Katrina was born into a rather well-off family, being enrolled into a private school at a young age. There she was taught to act as a model student, and while she didn't have many friends, she didn't mind too much. At age fourteen Katrina discovered her weapon form, and was immediately sent off to the DWMA. The sudden change in environment left the young girl with a bit of a culture-shock. In the midst of the chaos, Katrina found center in the form of a small group of friends. The six of them formed a team, going off on missions and having fun. Eventually, the group began to talk... A few of them decided the school's rules were too strict, and that fighting was way more fun. At age sixteen, after a mission, one of Katrina's friends made a small suggestion that quickly spun out of control... Why not go around picking fights for a bit? At first it was a joke, going around harmlessly scaring civilians after a mission. Then, one day, it escalated, and for the first time ever Katrina was used to kill. She began to freak out, turning to the others and yelling about how wrong this all was, but before she knew what happened, her meister had consumed the soul. That night was an onslaught of blood. Kill after kill, the team's soul count rose, all but Katrina. While she had hesitantly agreed to go with them, she had stood firmly that she would only eat the souls of the corrupt.

Over the next three years, Katrina managed to stay clean. Her personality, however, had changed. She had begun lying to herself at first. Repeating over and over that killing was fun, and that she was glad her friends had brought her along. Over the years they came head to head with a few former classmates, and one by one the team began to fall. Eventually, Katrina had begun to buy her own lies. They had become true. Fighting and killing had become second nature, and she quite enjoyed herself doing so. While she had initially been mortified with herself, the feeling faded and she became more and more comfortable with the new her. Eventually, all that remained of the team were Karina and her meister. By now, Katrina had forgotten what lead her to come along... Why it was she had been put on this path. The girl she was had been torn away to revile a monster that only lived to enjoy itself. Deciding that fighting normal people was too easy, during a fight with a former classmate, Katrina turned on Jacques, killing the last of her teammates and begging pardon from the school. She was given a second chance, but before the day had ended she had assaulted another student, hospitalizing them. Katrina was deemed too dangerous for a normal setting, purged of her souls, and detained.

After that, the DWMA decided it best to send Katrina to a mental institution for evaluation. She was deemed to be mentally unstable, and sentenced to life in the institution until reformed. Little did the school know, the institution was run by a corrupt group, and Katrina was sold into the slave market. Her current whereabouts are a mystery to the school, though in actuality she's under the possession of a gang of men who run an underground gambling ring. She's restrained in a small room in the back of the building, both through the use of a straight jacket and ankle shackles to the wall. (This has a planned plot to get her out, I promise.)

Soul Count: 0

Miscellaneous: Katrina has an Anti-Madness Wavelength, which prevents her from falling into madness. This is the reason why Katrina was able to hold her morals and resist eating pure souls, despite being surrounded by three Kishin Eggs and two Dark Weapons. It's main use is to keep both Katrina and her Meister safe from the effects of madness, but it may also be used during a resonance.

Have You Read the Rules?
"Come with me, overwhelming power and madness await."
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Arc
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Posts : 8946
Join date : 2013-10-27
Age : 25
Location : Where the tea flows freely.

Katrina (Done) Empty
PostSubject: Re: Katrina (Done)   Katrina (Done) I_icon_minitimeMarch 27th 2016, 6:46 pm

Seems okay.

Accepted.
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