VagrantAtHeart Seasoned Member
Posts : 555 Join date : 2015-05-12 Location : Snoozing in the Summer Shade
| Subject: Soul Purge? April 15th 2016, 12:39 am | |
| https://souleaterrp.forumotion.com/t4893-kessler-angel-of-lord-death"Kessler can strike an corrupted opponent with a Soul Menace that can purge 15 consumed souls. He can only use this 5 times in a single thread. After training with this ability by successfully performing it 15 times, he'll be capable of using it with little to no effort" Personally I love the way that this ability feels kind of wrong when it works. In my humble opinion, if changes were to be made to it I would describe soul purging as an effect that reduces the kishin egg's total soul count. I also honestly think that the 5 times per thread is a pretty weak sauce debuff. A situation where you could get of five good enough hits to get off a successful soul purge is rarer than the ability implies. Also any situation where you would need five or more soul purges (which it is for you deducts 65 souls) is also probably a situation that would kill you anyways. If they were five attempts that would be better, but then it loses its purpose of making things that are hard to attack easy to attack. Anywho, time to get on task. Because I feel that Velvy's abilities are creative and seem to imply an awareness of a particular flaw in this game that bothers me, I present to you all my suggestion on how soul purge should work (because if it is getting approved there should be site wide rules for it) on this site. The main purpose of soul purge, IMHO, is to turn a corrupted soul into an innocent one. How do we show that mechanically? We know that the difference between a corrupted soul and an innocent one is the fact that they have consumed innocent souls (it could also be the madness caused by that, but Velvy was going for the souls approach so that is the one I'll cover. And to illustrate the concept I will be using Steve Racer, the speedy Kishin egg. Here is his ability tree. Ability name | Description | Souls invested/ Soul Maximum | Sick Rims | The vehicles that Steve drives all become unbelievably fly. | 60/60 | N02 | Stevie can give himself ridiculous speed boosts. | 25 | Drifting | By utilizing is nasty driving skills Steve can over come even the sharpest of turns. | 60/120 |
Total souls: 60 + 60 + 25 = 145 The following abilities all stack, except for effects that are the exact same. - Removing the influence caused by eating souls:
- Basic (Tier 1):
Reduce the target's total soul count permanently by X (in Kessler's case replace X with 15) when they get hit by it. This does part does not affect abilities or ability progression in any way. If the total Soul count of the target reaches zero its soul becomes innocent, all abilities are "Purged"*(see bottom) and it returns to a state befitting a version of itself with an innocent soul. A dark weapon would become a weapon.
Currently Steve has 145 delicious innocent souls under his belt. After roughly 10 soul purges (presumably in two separate threads) from Kessler he is now down to 0 souls, and he loses all of his yummy racing abilities and becomes a regular boring old human again. Alternatively, I think that he should be able to keep the ability with the most souls in it, in the case of a tie the character's owner chooses, and alter it slightly so that it feels less evil (assuming it seven is). In Steve's case this would allow him to choose from either of his highest because he has two that tie.
- Weakening Evil:
- Tier 2:
When a Tier two soul purge is used on a target, it also reduces the amount of innocent souls invested in an ability by X (in this case 15). When this number of innocent souls invested in an ability is reduced to zero that ability becomes unusable by the target for the rest of the thread.
When targeting an ability, first begin with the ability with the least number of souls invested (For Steve that is drifting, 25 souls which is lower than the others by 35) and deduct X (we are using 15 still) from the number of souls that are invested in it (25 - 15 = 10). With 10 souls left if Steve takes another hit (10 - 15 < 0) then for the rest of the thread his ability, "NO2", will be unusable by him for the rest of the thread. It is important that the left over reductions from the attack don't bleed into any other ability and that each strike pours exclusively into one ability per strike delivered. At the end of the thread Steve has 25 souls in that ability again.
- Disabling evil at a cost & actually purging soul:
- Tier 3:
Tier 3 soul purge attempts to remove abilities and innocent souls permanently, but it is not as effective in preventing a target from getting more powerful in a particular thread. When it is used on a target, along with the previous effects, it reduces the maximum amount of souls that a target can invest in an ability by X (this amount will be the same as it was in the basic and Tier 2 forms of this ability, 15). When this maximum number of innocent souls that can be invested in this ability reaches 0 the ability is "Purged" *(see bottom).
The ability targeted by this Tier of Soul Purge, like every other tier, is based on the number of souls invested in an ability. Because forms of soul purge all allow their weaker forms to be used along with them, this ability removes X innocent souls ( still 15) from the target's Total soul count, souls invested in the ability with the least number of innocent souls invested in it, and the maximum souls able to be invested in that ability. If there is no listed maximum, one is made (for the rest of the thread) when this soul purge Tier 3 is used on the ability, and it becomes a number equivalent to the souls invested in that ability.
Kessler hits Steve Who is still hurting from earlier with two Tier 3 Soul purges, so "NO2 ", his ability with the fewest invested souls is reduced from 0/25 (since there was no original max it is now going to be 25) to being 0/0 (again lack of bleed is important ). Steve, in a later post, takes another hit from Kessler. This time though because he has two abilities with the same number of invested souls (Sick wheels and drifting each have 60), he chooses to drifting be the targeted ability. After four hits from Kessler (remembering that each reduce innocent soul count, max innocent souls in the ability, and invested innocent souls in the ability) drifting is reduced from 60/120 to 0/60 (60 - 60 [tier two reduces the invested value] & 120 - 60 [tier 3 reduces max value]). While the ability isn't "Purged"*(see below), it is disabled for the rest of the thread. These six attacks would also reduce Steve from his 145 souls to 55 souls. 15*6 = 90. 145 - 90 = 55
When a target has at leas one ability that has zero innocent souls invested in it they can charge up a special Soul Purge as their only form of attack in that post that causes all abilities that have been reduced (reduced is important here) to zero invested souls to be "Purged"*(see below), or they can instead choose to have their Soul Purge target an abilities with more than one innocent soul invested in it. (the same rules for targetting abilities still apply. Least invested souls yada yada yada.) *"Purged": any ability that is "Purged" is unable to be used any more in any thread. Unless the specific soul purge technique says other wise, this ability cannot be reacquired. Please comment below with criticism, anything that should be added/ removed, or discussion on Soul Purge in general. |
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LeolaniLiaMay Admin
Posts : 12643 Join date : 2014-04-20
| Subject: Re: Soul Purge? April 20th 2016, 4:21 pm | |
| The issue is that we do not currently have anything worked out for exorcism wavelengths. Besides which, the character is too young to be able to achieve something so massive.
Even so, an Exorcist wavelength was used on Crona/Ragnorak. They didn't become _innocent,_ they were just no longer Kishin Eggs. There is, by technicality, a difference between a Kishin Egg and a Corrupted Soul; you can be a messed up enough person to get on Shinigami's List without once eating a soul. How Corrupted someone is does necessarily mean how much they've nommed. It's about how pure their spirit is. Technically, in his alliance with Asura, Justin Law became corrupt, but he did not become a Kishin Egg. There's a difference, and eliminating soul count won't change that, just remove the side effects of the souls consumed.
Either way, I must say that I am really impressed and glad that you took the time to go through all of this, Vagrant. Kudos. |
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